Add a Comment
Apps rule in the short term as they are what drive users to the iPhone (or any platform) but long-term if the apps stagnate while the platform doesn't change then they go the way of that dusty laptop in the attic - freecycle. So, I guess it's applications that are most important regardless of the backend. However I'm with Paul on 'app fatigue' and Stuart on 'any sytem/platfom/brand if the application does what I need.'
I'm looking forward to 'general app fatigue' - 'app culture' is sickening IMHO. iTunes is now a media shop. I consider Apple's hardware to be wildly overrated - it's not possible to play any normal kind of videogame on it - there are no buttons and so no haptic feedback. Puzzler/strategy games like Bejewelled/Chess/Go etc. are great on it. But trying to react to what's on a screen when my fingers are also on the screen is a joke. Apple's response to this is "it is a creative challenge to create apps". My favourite game on it is Labyrinth (roll a ball around the screen avoiding holes) and my most used apps are IMDB and Wikipedia (not really apps - just portals).
I have to say I greatly dislike the fact that Apple have commandeered the word "app" as though apps never existed before Apple lifestyle hardware culture. I should also say I own 8 Apple computers dating back to early 90's (I couldn't afford one before then - heh) right up to this excellent MacBook Pro I'm using to type this (and make my living with). So I'm no Apple-hater. Just an 'app culture' hater.
(reading a book on an iPad is lame)
Sign Upor Sign In
Or sign in with:
38minutes is run by a small group of
Runs the Web group
Ashley Smith Hammond
Runs Digital Innovation group
Runs TV & Film group
Runs Gaming group
Would you like to volunteer? Get in touch!
Added by Anders Sundstedt
© 2015 Created by Nicola Sinclair.
Report an Issue |
Terms of Service
Please check your browser settings or contact your system administrator.