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Comment by Frank Coles on March 19, 2013 at 16:49 Apps rule in the short term as they are what drive users to the iPhone (or any platform) but long-term if the apps stagnate while the platform doesn't change then they go the way of that dusty laptop in the attic - freecycle. So, I guess it's applications that are most important regardless of the backend. However I'm with Paul on 'app fatigue' and Stuart on 'any sytem/platfom/brand if the application does what I need.'
Comment by Paul Maguire on January 18, 2011 at 13:16 I'm looking forward to 'general app fatigue' - 'app culture' is sickening IMHO. iTunes is now a media shop. I consider Apple's hardware to be wildly overrated - it's not possible to play any normal kind of videogame on it - there are no buttons and so no haptic feedback. Puzzler/strategy games like Bejewelled/Chess/Go etc. are great on it. But trying to react to what's on a screen when my fingers are also on the screen is a joke. Apple's response to this is "it is a creative challenge to create apps". My favourite game on it is Labyrinth (roll a ball around the screen avoiding holes) and my most used apps are IMDB and Wikipedia (not really apps - just portals).
I have to say I greatly dislike the fact that Apple have commandeered the word "app" as though apps never existed before Apple lifestyle hardware culture. I should also say I own 8 Apple computers dating back to early 90's (I couldn't afford one before then - heh) right up to this excellent MacBook Pro I'm using to type this (and make my living with). So I'm no Apple-hater. Just an 'app culture' hater.
(reading a book on an iPad is lame)
Comment by Matt Johnston on March 26, 2009 at 10:43
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